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So I need to dodge the fireballs, run forward and take out the star turret, then close the remaining distance on the mage and take him out as well before he starts firing again. The red mage on the other hand is an immediate threat as he's targeting me directly with three fireballs at a time. Okay that purple star thing is a stationary turret firing off bullets at a constant rate, so if I'm mindful of it and don't blindly throw myself in its line of fire I'll do okay. Most of this castle is a lot more manageable, especially now I've learned what each enemy type here does. Things got a bit 'bullet hell' back at the start, but it turns out those guys I ran into were actually rare special enemies. I'm starting to get my head around this now I reckon. There's an open door on the right of the entrance hallway I'm in and I'm going through it.
#ROGUE LEGACY SPRITE FREE#
It seems I'll never truly be free of the Superfrog soundtrack.īut how does Rogue Legacy compare to Superfrog? Who even cares? Hmm, I suppose I do have the game's froggy background music looping around in my head right now. Perhaps I was actually thinking it looked like the castle in Superfrog. Oh wait, maybe it's not Symphony I was thinking of at all. Rogue Legacy is slicker than Symphony though and I'm able to get around a lot faster it doesn't feel as sluggish or heavy.
#ROGUE LEGACY SPRITE CRACK#
Even the way I crack open candles to collect the treasure within is similar, though in Castlevania they drop hearts to fuel my special weapon instead of coins to fill my bank account. There is no way that Rogue Legacy didn't take some inspiration from Symphony of the Night or its many sequels. Wait, I think I know what it might be reminding me of. Even the way I can crack the candles open for coins is giving me deja-vu. Man, this room looks really familiar somehow, like I've been here before in another game. It definitely has a aura of finality about it. The giant yellow door in the background is also firmly closed, but that's probably for the best as I'm assuming it leads to the final boss.
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Which is good because the castle gate just slammed shut behind me, sealing me inside. Well this place looks cosy, and surprisingly well lit.
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